My new retina screened MacBook Pro can run Steam games well so I’m playing Amnesia through the HDMI to flatscreen with headphones. I do this in the dark, of course.
My first simple Unity 3D game project, The White Rooms, has entered the playtesting phase. It doesn't work as well on OUYA as it does on the Galaxy Note 10.1. A friend came over and played it last night. Now I have a list of changes + sounds to add. The biggest hurdles being - how to stop the player from slowing when it touches the walls, and how to perform a music fade with code.
Here is a still with the Dreamcatcher my friend made:
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