Patience and persistence are key here. With these skills I recently discovered how to create fade in / out effects and animations. I made a heavenly gate in Blender from scratch also. I'm still figuring out vertex painting.
It's very neat that I downloaded Unity 3D less than 3 months ago and now I have a 9 level "escape the rooms" game that plays smoothly.
I made some sound effects and music in Garage Band and Final Cut Pro. Fun times.
My friend is a talented artist and working on the Dreamcatcher for the game. I told her January 30th deadline, which is when I want to be submitting the game to OUYA. The playtesting / debugging race is on!
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