This is a problem I had with my location based interactive adventure game Bushwickdimensions. Bushwick is one of the fastest changing neighborhoods in Brooklyn. Buildings are going up and being torn down everywhere. I had puzzles based on murals and months later those murals were painted over with a single color and in two cases other murals. One mural was painted over three times in the past year!
What are some solutions to this problem?
1) I could implement a location sensor so that when the player enters a specific area this story advances automatically. What I would lose is some of the fun of interacting with the environment in a very direct way.
2) I could make the puzzles based on only more permanent structures that would have a less lesser likelihood of being destroyed or changed.
3) I can work the changing landscape into the story. The story needs to be maleable enough to change along with a rapidly shifting cityscape.
4) The game is able to continue without correctly solving a puzzle. This way, if the player is stuck because the surroundings changed, they can still finish the game fairly.And Bushwick Dimensions Version 1.8 is out now so download it and enjoy!
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